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- TETRIN V1.0
- Released September 6,1990
- 100% Public Domain
-
-
- INSTRUCTIONS:
-
- If you have ever played TETRIS then you already know how to play TETRIN.
- The object of then game is to make as many lines as required to advance to
- the next level. Each level begins with a preset arrangemnt of blocks (except
- for level 1.) An assortment of shapes fall from the top of the screen which
- you must rotate an place in the correct position. Using the left and right
- arrow keys you can move the shape left and right. Using the up arrow key will
- allow you to rotate the shape. Pressing the space bar the shape is released
- until it reaches the bottom or a preplaced block or shape. The game ends
- when there is no more room for the shapes to fall from. The game is fairly
- simple to figure out so play it and have fun!
-
- There are also options that allow you to set sounds and starting level.
- The default starting options are level 1 and no sound or music. The menu
- are simple enough to use that you can figure it out yourself.
-
- As it says above the game is 100% Public Domain, so you can do anything
- you want with it. If you have any comments or suggestions send it to the
- address listed below. Ofcoarse if you want the complete source code (done
- in Turbo Pascal 5.5) there is a charge of $10.00. If you just want to reward
- me for the effort I put into this game you can send any amount you want, but
- remember it ain't necessary.
-
- I've tried the game only on 286 based machines with EGA and VGA graphics.
- Let me know if there are any bugs or problems.
-
-
-
- Nick Onoufriou
- 1375 Midland Ave. Apt 1211
- Scarborough, Ont
- M1P-3B7 Canada